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Figure 7.5.1: Broadcast or interactive communication?

7.5.1 Broadcast or interactive communications media

A major structural distinction is between ‘broadcast’ media that are primarily one-to-many and one-way, and those media that are primarily many-to-many or ‘interactive’[1], allowing for two-way or multiple communication connections. Interactive communications media include those that give equal ‘power’ of communication between multiple end users. There is currently a lot of discussion in education about the difference between synchronous and asynchronous technologies, but the distinction between broadcast and interactive communications technologies is equally important.

7.5.1.1 Broadcast media

Television, radio and print for example are primarily broadcast or one-way media, as end users or ‘recipients’ cannot change the ‘message’ (although they may interpret it differently or choose to ignore it). Note that it does not matter really what delivery technology (terrestrial broadcast, satellite, cable, DVD, Internet) is used for television, it remains a ‘broadcast’ or one-way medium.  Some Internet technologies are also primarily one way. For instance, an institutional web site is primarily a one-way technology.

We can also apply this analysis to non-technological means of communication, or ‘media’, such as classroom teaching. Most ‘transmissive’ lectures are also a broadcast medium – one message to all participants, and little or no interaction – whereas a small seminar group has the characteristics of interactive communication.

Affordances

  • One advantage of broadcast media and technologies is that they ensure a common standard of learning materials for all students. This is particularly important in countries where teachers are poorly qualified or of variable quality.
  • Also one-way broadcast media enable the organization to control and manage the information that is being transmitted, ensuring quality control over content.
  • Broadcast media and technologies are more likely to be favoured by those with an ‘objectivist’ approach to teaching and learning, since the ‘correct’ knowledge can be transmitted to everyone receiving the instruction.

7.5.1.2 Interactive communications media

The telephone, video-conferencing, e-mail, online discussion forums, seminars and tutorials where students play a major role in the discussion, most social media and the Internet are examples of interactive media or technologies, in that all users can communicate and interact with each other, and in theory at least have equal power in technology terms.

Affordances

  • The educational significance of interactive communications media is that they allow for interaction between learners and teachers, and perhaps even more significantly, between a learner and other learners.

7.5.2. A flexible dimension

Unlike synchronous and asynchronous, this dimension is not a rigid one, with clear or unambiguous classifications. For instance, an uninterrupted lecture is clearly a broadcast medium, but most lectures allow for at least some questioning or interaction. Furthermore, most technologies are somewhat flexible in that they can be used in different ways. Video-conferencing technologies such as Zoom are a good example. They can be used both in a broadcast mode (lectures) or an interactive mode (meetings, or student break-out rooms for discussion).

However, if we stretch a medium too far, for instance trying to make a broadcast medium such as an xMOOC also more interactive, stresses are likely to occur, such as students being overwhelmed by the amount of communications. So I find the dimension still useful, so long as we are not dogmatic about the characteristics of individual media or technologies. This means then looking at each case separately, and especially how it is used in specific contexts.

Thus I see a learning management system as primarily a broadcast or one-way technology, although it has features such as discussion forums that allow for some forms of multi-way communication between students and between students and instructor. However, it could be argued that the communication functions in an LMS require additional technologies, such as a discussion forum and email, that just happen to be plugged in to or embedded within the LMS, which is primarily a database with a cool interface. We shall see that in practice we often have to combine technologies if we want the full range of functions required in education, and this adds cost and complexity.

Web sites can vary on where they are placed on this dimension, depending on their design. For instance, an airline website, while under the full control of the company, has interactive features that allow you to find flights, book flights, reserve seats, and hence, while you may not be able to ‘communicate’ or change the site, you can at least interact with it and to some extent personalize it. However, you cannot change the page showing the choice of flights. This is why I prefer to talk about dimensions. An airline website that allows end user interaction is less of a broadcast medium. However it is not a ‘pure’ interactive medium either. The power is not equal between the airline and the customer, because the airline controls the site content.

It should be noted too that some social media (e.g. YouTube and blogs) are also more of a broadcast than an interactive medium, whereas other social media (such as Signal or Telegraph) use mainly interactive technologies with some broadcast features (for example, personal information on a Facebook page). A wiki is clearly more of an ‘interactive’ medium. Again though it needs to be emphasized that intentional intervention by teachers, designers or users of a technology can influence where on the dimension some technologies will be, although there comes a point where the characteristic is so strong that it is difficult to change significantly without introducing other technologies.

The role of the teacher or instructor also tends to be very different when using broadcast or interactive communications media. In broadcast media, the role of the teacher is central, in that content is chosen and often delivered by the instructor. xMOOCs are an excellent example. However, in interactive communications media, while the instructor’s role may still be central, as in online collaborative learning or seminars, there are also learning contexts where there may be no identified ‘central’ teacher, with contributions coming from all or many members of the community, as in communities of practice or cMOOCs.

Thus it can be seen that ‘power’ is an important aspect of this dimension. What ‘power’ does the end-user or student have in controlling a particular medium or technology? If we look at this from an historical perspective, we have seen a great expansion of technologies in recent years that give increasing power to the end user. The move towards more interactive communications media and away from broadcast media then has profound implications for education (as for society at large).

However, technologies are becoming more complex, and able to serve a wide range of functions. In particular the Internet is not so much a single medium as an integrating framework for many different media and technologies with different and often opposite characteristics.

7.5.3 Applying the dimension to educational media

In Figure 7.5.2, I have placed some common technologies, classroom media and online media along the broadcast/interactive communications continuum.

Figure 7.5.2 The broadcast interactive communication dimension

When doing this exercise, it is important to note that:

  • there is no general normative or evaluative judgement about the continuum. Broadcasting is an excellent way of getting information in a consistent form to a large number of people; interactive communication works well when all members of  a group have something equal to contribute to the process of knowledge development and dissemination. The judgement of the appropriateness of the medium or technology will very much depend on the context, and in particular the resources available and the general philosophy of teaching to be applied;
  • where a particular medium or technology is placed on the continuum will depend to some extent on the actual design, use or application. For instance, if the lecturer talks for 45 minutes and allows 10 minutes for discussion, an interactive lecture might be further towards broadcasting than if the lecture session is more of a question and answer session;
  • I have placed ‘computers’ in the middle of the continuum. They can be used as a broadcast medium, such as for transmitting content, or they can be used interactively, such as for online discussion. Their actual placement on the continuum therefore will depend on how we choose to use computers in education;
  • the important decision from a teaching perspective is deciding on the desired balance between ‘broadcasting’ and ‘discussion’ or interaction. That should then be one factor in driving decisions about the choice of appropriate technologies;
  • the continuum is a heuristic device to enable a teacher to think about what medium or technology will be most appropriate within any given context, and not a firm analysis of where different types of educational media or technology belong on the continuum.

Thus where a medium or technology ‘fits’ best on a continuum of broadcast vs interaction is one factor to be considered when making decisions about media or technology for teaching and learning.

7.5.4 The significance of the Internet

Broadcast/interactive and synchronous/asynchronous are two separate dimensions. By placing them in a matrix design, we can then assign different technologies to different quadrants, as in Figure 7.5.3 below. (I have included only a few – you may want to place other technologies on this diagram):

Figure 7.5.3 How the Internet integrates media

Why the Internet is so important is that it is an encompassing medium that embraces all these other media and technologies, thus offering immense possibilities for teaching and learning. This enables us, if we wish, to be very specific about how we design our teaching, so that we can exploit all the characteristics or dimensions of technology to fit almost any learning context through this one medium.

Activity 7.5 Broadcast or interactive?

From the list below:

  • a blog
  • online collaborative learning
  • Twitter
  • virtual worlds
  • a podcast
  • an open textbook

1. Determine which is a medium and which a technology, or which could be both, and under what conditions.

2. Decide where, from your experience, each medium or technology should be placed on Figure 7.5.3.  Write down why.

3. Which were easy to categorize and which difficult?

4. How useful is this continuum in making decisions about which medium or technology to use in your teaching? What would help you to decide?

My analysis can be accessed by clicking here.


  1. In earlier versions of this book, I used the term 'communicative' instead of 'interactive'. However, broadcasting is also communicative. Interactive emphasises the relationship between all participants in the communication.

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Teaching in a Digital Age - Third Edition - Translators' version Copyright © 2022 by Anthony William (Tony) Bates is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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